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Materi algoritma pemrograman
Materi algoritma pemrograman











Refill color of the face and the pants using Eyedropper Tool and Fill Tool. Rename this costume as “back”.ġ6 CREATE BACK, LEFT SIDE and RIGHT SIDE VIEWSġ7 CREATE BACK, LEFT SIDE and RIGHT SIDE VIEWSħ. Then use Fill Tool to paste the color in the empty area. Use Eyedropper tool to copy the face color. To create back view, make a copy of costume “front” (click “Copy” button next costume “front”) Use Erase tool to erase eyes and mouth. This is the front viewġ4 CREATE BACK, LEFT SIDE and RIGHT SIDE VIEWSġ5 CREATE BACK, LEFT SIDE and RIGHT SIDE VIEWS Once you are happy with your own Virtual Me, click OK to SAVE. Click Fill Tool and fill both ears with the face color.ġ3 Create Your Own Sprite 20. Click Eyedropper Tool and click the face to copy the face color. Then drag the right ear to its place.ġ2 Create Your Own Sprite 18. Click Select Tool button and select left ear drag it to its place.ġ1 Create Your Own Sprite 15.

materi algoritma pemrograman

Click Select Tool button and select both eyes move them to the face.ġ0 Create Your Own Sprite 14. Use Fill Tool to fill the face and the eye ball.ĩ Create Your Own Sprite 13. Do the same for the ear to make two earsĨ Create Your Own Sprite 12. Drag the eyeball copy to where you want the new eyeball to be. Click Stamp Tool button and select the eyeball to copy. Use eraser tool to trim the smallest circle this will be the earħ Create Your Own Sprite 9. Draw a little dark solid circle inside the medium circle, which will be the eye.

materi algoritma pemrograman

Click Ellipse Tool and click solid mode 7.

materi algoritma pemrograman

Draw three circles.Ħ Create Your Own Sprite 6. Click Ellipse Tool and click Hollow Mode 5. You created this sprite using these tools:ĥ Create Your Own Sprite 4. Then click (“Create new sprite” button) to open the Paint Editor. Mahasiswa mampu menerapkan ide dan kreativitas dengan tool Scratch Mahasiswa mampu membuat Sprite dengan tool Scratch Paint Editorģ Create Your Own Sprite Delete the cat sprite by right click on “sprite1” and select “Delete”.

materi algoritma pemrograman

2 Objectives Mahasiswa mampu menstimulasi ide dan kreativitas desain













Materi algoritma pemrograman